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Conference
Theme: Designing for Play
The
IEEE Consumer Electronics Society is pleased to announce the
Fourth International Games Innovation Conference. Continuing
the tradition that began in London 2009, to Hong Kong in 2010,
and extended to Orange, CA, USA in 2011, this conference is
a platform for disseminating peer-reviewed papers that describe
innovative research and development of game technologies.
Participation from academia, industry and government are welcome.We
are soliciting short papers (4 pages), long papers (5-8 pages),
posters and panels.
Abstract
Deadline: April 15th, 2012
Author Notification: May 14th, 2012
Final Drafts Due: June 18th, 2012
Final Acceptance: July 20th, 2012
Abstract
Submission System: https://www.easychair.org/account/signin.cgi?conf=2012igic
Papers
reporting innovations and new developments in all areas related
to games and play are invited, including but not limited to
the following:
Multi-player
Games:
cloud based games, networked games, location awareness, infrastructure,
performance, latency, architecture, security
Game
Platforms: mobile/handheld, computers, consoles,
portable consoles, cloud servers, network servers, system
architecture, network architecture
Beyond
Entertainment: health, exercise, education, training,
business, advertising, social change, usability beyond games
Design,
Development and Production: design
of games, tools, interdependencies of software & hardware,
graphics, animation, content generation, artificial intelligence,
cinematography
Interfaces:
interoperability, wearable devices, biometrics, 3D effects,
haptics, gaze, proximity, audio, gesture
Technology:
multi-core processors, mobile SoC, memory, 3D display, 3D
graphics, augmented reality, virtual reality, storage, vision,
imaging, wireless, RF, MEMS, nano devices??
User
Experience: playing experience, behavioral impact,
social impact, player modeling, learning, cultural impact,
lessons from games
Play:
Theories of Play, historical evolution of play, relationship
between electronic andnon-electronic formsof games and toys,
psychological dimensions of play, play across the lifespan,
impact of computers on play, player-audience interactions.
Game
Design and Development Education: Curriculum Design,
Course Design, Survey of Existing Programs, Informal Education
Selected
papers will be invited to expand to full length for submissions
to the IEEE Transactions of Consumer Electronics, the American
Journal of Play and the Journal of Game Design and Development
Education after the conference.
These
papers must comply with the requirements of their respective
journals.For more information on paper submission and or
for interest in joining the review committee, contact Al Biles,
jab@it.rit.edu, subject igic
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