2011
IGIC Call for Papers
The IEEE Consumer Electronics Society
is pleased to announce the Third International Games
Innovation Conference. Continuing the tradition that
began in London 2009, and extended to Hong Kong in
2010, this conference is a platform for disseminating
peer-reviewed papers that describe innovative research
and development of game technologies. Participation
from industry, academia and government are welcome.
Authors are invited to submit two-page papers that
describe significant, original, and previously unpublished
work. The initial submissions can be extended abstracts
that include diagrams of ideas and early results from
preliminary research and development. All papers will
be peer-reviewed for presentation and publication
on the basis of their relevance, technical soundness,
novelty, clarity, and overall scientific or engineering
contribution.
Publication Requirements: one author must attend the
conference in person to present the accepted paper
for it to be included in the Conference Proceedings,
IEEE Xplore and Engineering Index. Full papers may
be submitted to the CE Transactions after the conference.
These papers must comply with CE-T requirements.
Papers reporting innovations and new developments
in all areas related to games are invited, including
but not limited to the following:
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Multi-player
Games
Cloud based games
Networked games
Location awareness Infrastructure
Performance
Latency
Architecture
Security |
Platforms
Mobile/handheld
Computers
Consoles
Portable consoles
Cloud servers
Network severs
System architecture
Network architecture |
Development
and Production
Design of games
Tools
Interdependencies of
software & hardware
Graphics
Animation
Content generation
Artificial intelligence
Cinematography |
Interfaces
Interoperability
Wearable devices
Biometrics
3D effects
Haptics
Gaze
Proximity
Audio
Gesture |
Beyond
Entertainment Health/exercise
Education
Training
Business
Advertising
Social Change
Usability beyond
games
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Technology
Multi-core processors
Mobile SoC
Memory
3D Display
3D Graphics
Augmented reality
Virtual reality
Game mechanics
Storage
Vision/imaging
Wireless/RF
MEMS/Nano devices |
User Experience
Affect of games
Playing experience Behavioral impact
Social impact
Player modeling
Learning
Cultural impact
Lessons from games
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