Chapman University - City of Orange, California 92866 USA    (Near Disneyland and Newport Beach)
 
2011 IGIC Call for Papers   

The IEEE Consumer Electronics Society is pleased to announce the Third International Games Innovation Conference. Continuing the tradition that began in London 2009, and extended to Hong Kong in 2010, this conference is a platform for disseminating peer-reviewed papers that describe innovative research and development of game technologies. Participation from industry, academia and government are welcome.

Authors are invited to submit two-page papers that describe significant, original, and previously unpublished work. The initial submissions can be extended abstracts that include diagrams of ideas and early results from preliminary research and development. All papers will be peer-reviewed for presentation and publication on the basis of their relevance, technical soundness, novelty, clarity, and overall scientific or engineering contribution.

Publication Requirements: one author must attend the conference in person to present the accepted paper for it to be included in the Conference Proceedings, IEEE Xplore and Engineering Index. Full papers may be submitted to the CE Transactions after the conference. These papers must comply with CE-T requirements.

Papers reporting innovations and new developments in all areas related to games are invited, including but not limited to the following:


Multi-player Games

Cloud based games
Networked games
Location awareness Infrastructure
Performance
Latency
Architecture
Security

Platforms


Mobile/handheld
Computers
Consoles
Portable consoles
Cloud servers
Network severs
System architecture
Network architecture

Development and Production

Design of games
Tools
Interdependencies of
  software & hardware
Graphics
Animation
Content generation
Artificial intelligence
Cinematography


Interfaces

Interoperability
Wearable devices
Biometrics
3D effects
Haptics
Gaze
Proximity
Audio
Gesture
Beyond
Entertainment


Health/exercise
Education
Training
Business
Advertising
Social Change
Usability beyond
  games





Technology


Multi-core processors
Mobile SoC
Memory
3D Display
3D Graphics
Augmented reality
Virtual reality
Game mechanics
Storage
Vision/imaging
Wireless/RF
MEMS/Nano devices

User Experience


Affect of games
Playing experience Behavioral impact
Social impact
Player modeling
Learning
Cultural impact
Lessons from games