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4th International IEEE Consumer Electronics Society
Games Innovation Conference
(IGIC2012)
Rochester, NY USA 7 - 9 September 2012


IEEE 



 



 



Welcome to the International Games Innovation Conference 2012

IEEE IGIC 2012

The Fourth International Games Innovation
Conference

September 7-9, 2012, Rochester, New York USA
http://ice-gic.ieee-cesoc.org

Conference Theme: Designing for Play

The IEEE Consumer Electronics Society is pleased to announce the Fourth International Games Innovation Conference. Continuing the tradition that began in London 2009, to Hong Kong in 2010, and extended to Orange, CA, USA in 2011, this conference is a platform for disseminating peer-reviewed papers that describe innovative research and development of game technologies. Participation from academia, industry and government are welcome.

 We are soliciting short papers (4 pages), long papers (5-8 pages), posters and panels.

Abstract Deadline: April 15th, 2012
Author  Notification: May 14th, 2012
Final Drafts Due: June 18th, 2012
Final Acceptance: July 20th, 2012

Abstract Submission System:
https://www.easychair.org/account/signin.cgi?conf=2012igic

Papers reporting innovations and new developments in all areas related to games and play are invited, including but not limited to the following:



Multi-player Games: cloud based games, networked games, location awareness, infrastructure, performance, latency, architecture, security



Game Platforms: mobile/handheld, computers, consoles, portable consoles, cloud servers, network servers, system architecture, network architecture


Beyond Entertainment: health, exercise, education, training, business, advertising, social change, usability beyond games



Design, Development and Production: design of games, tools, interdependencies of software & hardware, graphics, animation, content generation, artificial intelligence, cinematography



Interfaces: interoperability, wearable devices, biometrics, 3D effects, haptics, gaze, proximity, audio, gesture



Technology: multi-core processors, mobile SoC, memory, 3D display, 3D graphics, augmented reality, virtual reality, storage, vision, imaging, wireless, RF, MEMS, nano devices



User Experience: playing experience, behavioral impact, social impact, player modeling, learning, cultural impact, lessons from games Play: Theories of Play, historical evolution of play, relationship between electronic andnon-electronic forms of games and toys, psychological dimensions of play, play across the lifespan, impact of computers on play, player-audience interactions. Game Design and Development Education:  Curriculum Design, Course Design, Survey of Existing Programs, Informal Education Selected papers will be invited to expand to full length for submissions to the IEEE Transactions of Consumer Electronics, the American Journal of Play and the Journal of Game Design and Development Education after the conference. These papers must comply with the requirements of their respective journals.

For more information on paper submission and or for interest in joining the review committee, contact Al Biles, This e-mail address is being protected from spambots. You need JavaScript enabled to view it , subject igic.