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Paper Submissions
Registration
Tutorials
Competitions
Keynote Sessions
Special Sessions
Bursaries
Venue
Travel & Accommodation
Steering Committee
of the Conference
Conference Founding
Chair:
Samad Ahmadi
IEEE CE Society
Executive members:
Larry Zhang
William Lumpkins
IEEE Computer
Society Executive
member:
Nahum Gershon
Program Chairs:
Simon Lucas
Steven Gustafson
Subject Chairs:
Simon Colton
Donna Djordjevich
Jeremy Gow
Dylan Menzies
Daniel Ramirez
Hongji Yang
Industry Liaison
Chairs:
Stephen Dukes
William Lumpkin
Publicity Chair
Jenny Carter
Competitions
Chair:
Julian Togelius
Treasurer:
Scott Linfoot
Tutorials Chairs:
Robert John
International Program
Committee
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IEEE Consumer Electronics Society's
Games Innovation Conference
Final call for papers for the first IEEE International Consumer Electronics Society's
Games Innovations Conference
(ICE-GIC09)
http://ice-gic.ieee-cesoc.org/
(pdf version of CFP)
The International IEEE Consumer Electronics Society's Games Innovations Conference 2009 (ICE-GIC 09) aims to be a platform for innovative research on games technologies and to make these technologies more accessible to academia and industry. We also aim to lead the way in recognising scientific advances in the area of video games and providing a high quality platform for discussions/publications of high quality and innovative research in this area.
The ICE-GIC 09 conference will be held in central London, in Imperial College’s South Kensington Conference Centre which is situated adjacent to landmarks such as the Science Museum, the Royal Albert Hall , Natural History Museum, Victoria & Albert Museums, and Hyde Park. The conference attendees will benefit from arrangements of special deals with hotels in central London and also using some high quality accommodation in Imperial College with very low prices (Imperial College Halls: http://www3.imperial.ac.uk/summeraccommodation, Hotel Accommodation: http://www3.imperial.ac.uk/conferenceandevents/accommodation/hotelaccommodation )
This conference is organised by IEEE Consumer Electronics Society and current list of sponsors include:
- United Kingdom & Republic of Ireland (UKRI) Section of the Institute of Electrical and Electronics Engineers (IEEE).
- De Montfort University, UK
- Microsoft Research, Cambridge
- UK Research Network on Artificial Intelligence and Video Game Technologies
ICE-GIC09 conference will cover all the areas of games innovation along with research seminars and exciting keynotes from researchers/developers in games industry. There will also be tutorials, practical workshops, competitions and exhibitions from leading industries in games and creative technologies. Areas of interest of ICE-CIG 2009 include, but not limited to:
Games Technologies Innovations
- Display technologies and interfaces for games
- Stereoscopic/3D Displays
- Novel Interaction techniques such as touch, gesture, & gaze
- Health & safety
- Human factors of display
- Standards
- Audio technologies for games
- Game audio control interfaces
- Interactive sound synthesis and processing
- Sound production
- Interactive / generative music
- Spatial audio
- Voice processing
- Mixed reality technologies
- Original uses of location in mixed-reality gaming environments
- Experimental/creative uses of games for hybrid environments
- Exploration of games tools, which enhance mixed reality gaming
- Evaluation of structuring and conceptual models and techniques for supporting mixed-reality games innovations
- Serious games
- Uncommon/novel usage domains
- Massively Multiplayer Online Worlds / Virtual Environments
- Real-time Learning and Educational Feedback
- Innovative hardware interfaces (e.g. iPhone)
- Artificial intelligence technologies for games
- Decision-Making, Learning and Adaptation: Machine learning, reinforcement learning, neural networks, Bayesian techniques, genetic algorithms, state machines, fuzzy logic, rule-based AI, case-based systems, agent-based models, adaptive Markov models, natural language processing
- Game AI Design Components: Pathfinding, believable characters, terrain analysis, intelligent camera control, steering behaviours, movement control, sensory models, real-time performance, ecosystem design, virtual environments
- Strategic AI and Collective Behaviour: Crowd simulation, group behaviour, tactical pathfinding, flocking, agent cooperation, coordinated movement, formations, squad tactics
- AI in Content Creation: Automatic content generation, assisted content sharing, game design, data collection
- Player Profiling for Improved AI: Automated player type detection, preference-based models, imitation techniques
- Science of games
- Games software engineering
- Games Software Process
- Games System Model
- Formal Aspects of Games Software
- Games Software Design
- Games Development
- Games Software Evolution
- Games Software Verification and Validation
- Games Software Management
- Network and Security Issues of Games Software
Creativity in Games
- Designing for mixed-reality gaming
- Innovations in commercial models in games
- Machinima
- Analysis of machinima
- Original machinima creation in gaming environments
- Experimental creative uses of games for machinima
- Exploration of games tools which enhance machinimating capabilities
- Evaluation of how machinima techniques are supporting games innovations
- Game Sound and Music
- History of music/sound in digital games
- Analysis of game sound/music
- Original musical creation in gaming environments
- Experimental creative uses of games in music and sound
- Games innovations in education
- Using game education as a way to interface with a digital generation
- Open source tools utilized in game curriculum to learn development concepts
- Teaching game design and development in computer science curriculum and other disciplines;
- Using game design and development in teaching Science, Technology, Engineering and Mathematics(STEM);
- Experimental programs on using games to help facilitate learning;
- Rapid prototyping skills and group dynamics applied in game education;
- Social impact of games technologies
Submission
Papers: Authors are invited to submit papers describing significant, original and unpublished work. Such papers are expected to be approximately 8-15 pages in length but this guideline is not strict.
Abstracts/System Demonstrations/Panel discussions: Authors can also submit abstracts of up to 1000 words (3-4 pages). People who wish to give a talk (e.g. practitioners, researchers with preliminary or incomplete papers) but do not want to submit a full paper can submit under this category. For system demonstrations and panel discussions authors are required to submit an abstract. Authors of accepted submissions in system demonstration category would be expected to provide a demonstration of their software during the conference. Panel discussions are for 50 minutes and will normally include 4-5 experts.
Special sessions and tutorials: please contact Prof. Bob John (rij@dmu.ac.uk) to propose new tutorials or Prof. Martin Rieser (martin.rieser@gmail.com) for proposing special sessions.
Papers and abstracts will be fully refereed by the programme committee and selected on the basis of their innovation, relevance and scientific contribution. Demonstration submissions will be evaluated on the basis of. The accepted papers and abstracts will appear in the conference proceedings. A selection of the papers will appear in the special issue of IEEE transactions on Consumer Electronics. Authors of accepted abstracts will have the opportunity to write a full paper based on their abstract and submit it for the selected papers volume.
Submission web site: http://www.easychair.org/conferences/?conf=icegic2009
Important Dates:
Paper Submission Deadline:30th April 2009
Notifications of Acceptance:15th June 2009
Proposals for Special Sessions: 30th April 2009
Proposals for Tutorials: 30th April 2009
Steering Committee
Conference Founding Chair:
- Dr Samad Ahmadi, De Montfort University, IEEE CE society (sahmadi AT dmu.ac.uk)
IEEE CE Society Executive members:
- Larry Zhang, President of IEEE Consumer Electronics Society (l-zhang1 AT ti.com)
- William Lumpkin, Past President of IEEE CE society and Vice President on Publications (xillia AT ieee.org)
Program Chairs:
- Dr Simon Lucas, Essex University, UK (sml AT essex.ac.uk)
- Dr Steven Gustafson, GE Global Research, US (steven.gustafson AT research.ge.com)
Subject Chairs:
- Dr Simon Colton (Artificial intelligence technologies for games), Computational Creativity Group, Department of Computing, Imperial College, London, http://www.doc.ic.ac.uk/ccg (sgc AT doc.ic.ac.uk)
- Dr Daniel Ramirez, (Artificial intelligence technologies for games) Computational Creativity Group, Department of Computing, Imperial College, London, http://www.doc.ic.ac.uk/ccg
- Dr Jeremy Gow, (Artificial intelligence technologies for games) Computational Creativity Group, Department of Computing, Imperial College, London, http://www.doc.ic.ac.uk/ccg
- Professor Hongji Yang, (Games software engineering)Deputy Technical Director of Software Technologies Research Laboratory, De Montfort University, Leicester, UK (hyang AT dmu.ac.uk)
- Dr Dylan Menzies, (Audio technologies for games) Senior Lecturer, Department of Media Technology, De Montfort University, (rdmg1 AT dmu.ac.uk)
- Donna Djordjevich, (Serious Games) Sandia National Laboratories, Center for Homeland Security and Defense Systems, Livermore, CA, (dddjord AT sandia.gov)
Industry Chairs:
- Stephen Dukes, First Vice President of IEEE CE society and the President & CEO of Imaginary Universes, LLC (stephendukes AT ieee.org)
- William Lumpkin, Past President of IEEE CE society and Vice President on Publications (xillia AT ieee.org)
Tutorials Chair:
- Prof. Robert John, Center for Computational Intelligence, De Montfort University, UK (rij AT dmu.ac.uk)
Treasurer:
- Dr Scott Linfoot, De Montfort University, IEEE CE society (sllinfoot AT dmu.ac.uk)
Publicity Chair:
- Dr Jenny Carter, Center for Computational Intelligence, De Montfort University (jennyc AT dmu.ac.uk)
Competitions Chair:
- Dr Julian Togelius, IDSIA, Galleria 2, 6928 Manno-Lugano, Switzerland (julian AT togelius.com)
Conference Coordinator:
Charlotte Kobert, ckobert@zbzoom.net
Conference website: http://ice-gic.ieee-cesoc.org/
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Artificial Intelligence
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